![]() ![]() I suppose the next thing I will try is compiling dfhack and seeing if this is some known problem that has been patched away there. If you have encountered this situation and can help I'd appreciate it. Am I the only one experiencing this? I think I must be since I would expect there to be more of a discussion if I weren't. I can't find any mention on google or here int he bug report forum. It happens relatively early and pretty much breaks the game. I have generated several worlds and embarks and see the same issue. If I erase the stockpile and place it in a different room the same problem occurs, dwarves begins to move items, move some successfully, then start slowly increasing the rate of this message generation until they all stop working entirely. This does not seem to be a pathing or ramp problem as dwarves can and do move freely in and out of these areas. There are no doors, no burrows and I've never touched the forbid command. The beasts show many signs of falling off besides size, and we should. Note that this is generally a 'soft cancel' (meaning the task will be reissued to another dwarf eventually. The horse in Iceland is an inevitable evil, the climate being too cold to breed mules. This message occurs when a dwarf who is handling any larger-than- vermin creature is assigned another non-creature-handling task. This article is about an older version of DF. ![]() Pretty soon every dwarf is standing around with No Job status, even though there are plenty of other tasks designated, constructing workshops, mining, etc. DF2014:Dwarf cancels task: Handling dangerous creature. After a while less and less dwarves are working. Then they start issuing the announcement " cancels Store Item in Stockpile: Drop-off inaccessible" Often this happens just before they reach the stockpile and they will drop the log on the ground and go get another. Dwarves will begin to haul the wood successfully. As soon as I create a large (9x9) stockpile and chop down some trees I experience this problem. In this guide, you shall learn everything about it. When it comes to having a certain amount of food for your survival you will need to worry about how animals work. I have a simple hole via ramp down one z-level and some rooms dug out. A solution for the cats everywhere Dwarf Fortress is an amazing game that will make you multitask a lot of things. I have modified init.txt to set TRUETYPE:NO. I am playing the linux version, plain vanilla, no df_hack, no dwarf therapist, no tile-set. I'm wondering if no one else is seeing this problem because it seems to make the game unplayable for me after about an hour.
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